
The Role
Reporting to the R&D Project Manager, you will work across research, production, training, and campus technology development, contributing to projects that combine visual computing, real-time rendering, AI-driven workflows, and screen technologies.
Key Responsibilities
· Develop and prototype visual computing and screen-based systems, including real-time graphics and immersive technologies
· Build, test, and evaluate software and hardware used in visualisation and production workflows
· Support experimentation, user testing, and technical documentation
· Translate creative and research requirements into working technical solutions
· Work alongside senior technologists on R&D, studio, and live production projects
· Support installation, operation, and maintenance of technical systems across campus
· Assist with delivery of technical training and short courses
Technical Skills & Experience
· Degree in a relevant discipline or equivalent professional experience
· Experience or strong interest in:
· Screen & LED video systems
· Unreal Engine, real-time graphics, and virtual production
· AI concepts, including neural rendering and data-driven workflows
· 3D reconstruction, multi-view image/video datasets
· Programming languages such as C++ and Python
· Interest in research-led development within creative and production environments
· Ability to work collaboratively within technical and creative teams
Working Hours
· 40 hours per week
· Core hours: Monday–Friday, 10am–4pm (flexible working outside these times)
· Occasional evening and weekend work required